How To Remove Layer In After Effects
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Layers overview
Layers are the elements that make up a limerick. Without layers, a composition is only an empty frame. Apply as many layers as necessary to create your composition. Some compositions contain thousands of layers, whereas some compositions comprise only one layer.
Layers in Later Effects are similar to tracks in Adobe Premiere Pro. The master difference is that each Later on Effects layer can have no more than 1 footage item every bit its source, whereas a Premiere Pro runway typically contains multiple clips. Layers in After Effects are also similar to layers in Photoshop, though the interface for working with layers differs. Working with layers in the Timeline panel in After Effects is like to working with layers in the Layers panel in Photoshop.
You tin can create several kinds of layers:
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Video and sound layers that are based on footage items that you import, such as nonetheless images, movies, and audio tracks
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Layers that y'all create within After Effects to perform special functions, such every bit cameras, lights, adjustment layers, and cypher objects
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Solid-color layers that are based on solid-color footage items that y'all create inside Afterward Effects
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Constructed layers that concord visual elements that you create within After Furnishings, such as shape layers and text layers
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Precomposition layers, which use compositions every bit their source footage items
When you lot modify a layer, you do not affect its source footage item. You lot can use the same footage item as the source for more than one layer and use the footage differently in each instance. (Meet Importing and interpreting footage items.)
Changes made to ane layer practice non touch other layers, unless you specifically link the layers. For example, you tin can move, rotate, and draw masks for i layer without agonizing any other layers in the composition.
Later Effects automatically numbers all layers in a limerick. By default, these numbers are visible in the Timeline panel next to the layer proper name. The number corresponds to the position of that layer in the stacking order. When the stacking social club changes, After Effects changes all numbers accordingly. The layer stacking order affects rendering order and therefore affects how the composition is rendered for previews and final output. (Run into Return order and collapsing transformations.)
Layers in the Layer, Limerick, and Timeline panels
After y'all add a layer to a composition, yous tin can reposition the layer in the Composition panel. In the Timeline console, you tin can change a layer's duration, commencement, and place in the layer stacking order. You tin besides change any of the backdrop of a layer in the Timeline panel. (See Layer backdrop in the Timeline panel.)
You can perform many tasks—such as drawing masks—in either the Composition panel or the Layer console. However, other tasks—such as tracking motion and using the paint tools—must be performed in the Layer console.
The Layer console shows you a layer before any transforms are practical to the layer. For example, the Layer console does not prove the result of modifying the Scale property of a layer. To see a layer in context with other layers and with the results of transforms, use the Composition panel.
Layers that are not based on a source footage particular are synthetic layers. Constructed layers include text layers and shape layers. You lot cannot open a synthetic layer in the Layer panel. You lot tin, yet, precompose a synthetic layer and open the precomposition in the Layer panel.
To view changes to a layer (such as masks or effects) in the Layer console, select Return in the Layer panel. Deselect Render to view the original, unaltered layer.
Opening layers and layer sources
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To open a layer other than a precomposition layer in the Layer console, double-click the layer, or select the layer and choose Layer > Open up Layer.
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To open the source composition of a precomposition layer in the Composition panel, double-click the layer, or select the layer and choose Layer > Open up Composition.
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To open the source footage item of a layer, Alt-double-click (Windows) or Option-double-click (Mac OS) the layer, or select the layer and cull Layer > Open Layer Source.
If you correct-click (Windows) or Control-click (Mac OS) a layer, yous can choose Open Footage or Open up Composition to open the layer's source item.
- To open a precomposition layer in the Layer console, Alt-double-click (Windows) or Option-double-click (Mac OS) the layer, or select the layer and choose Layer > Open Layer.
You can create a layer from whatever footage detail in the Project panel, including some other composition. After you lot add a footage item to a composition, you tin can alter and animate the resulting layer.
When you lot add a composition to another composition, yous create a layer that uses the composition that you added as its source. (See Precomposing, nesting, and pre-rendering.)
The Yet Footage preference setting (Preferences > Import) controls the default duration of layers that utilize still footage items every bit their sources. By default, when you create a layer with a still image as its source, the elapsing of the layer is the duration of the composition. You can modify the duration of the layer after it's created by trimming the layer.
By default, new layers begin at the beginning of the composition elapsing. You can instead choose to have new layers begin at the current time by deselecting the Create Layers At Composition Start Time preference (Edit > Preferences > Full general (Windows) or After Effects > Preferences > Full general (Mac Bone)).
Oft, the next stride subsequently adding a layer to a limerick is scaling and positioning the layer to fit in the frame. (Meet Scale or flip a layer.)
When you create layers from multiple footage items, the layers appear in the layer stacking lodge in the Timeline panel in the order in which they were selected in the Project panel.
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Select one or more than footage items and folders in the Project panel.
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- Drag the selected footage items to the Composition panel.
Hold Shift while dragging to snap the layer to the center or edges of the limerick.
- Drag the selected footage items to the Timeline panel. When y'all drag the item into the layer outline, a highlight bar indicates the layer appearence when y'all release the mouse button. If y'all drag the particular over the fourth dimension graph expanse, a time marker indicates the position of the In signal of the layer when you release the mouse button.
Hold Shift while dragging to snap the In betoken to the current-time indicator.
- Drag the selected footage items to the composition proper name or icon in the Project panel, or press Ctrl+/ (Windows) or Command+/ (Mac Bone). New layers are created immediately above a selected layer and at the center of the composition. If no layer is selected, and so new layers are created at the top of the layer stack.
You tin trim a moving-prototype footage particular in the Footage panel before inserting a layer based on that footage item into a limerick.
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Move the current-time indicator in the Footage panel to the frame that you want to utilize as the In point of the layer, and click the Set In Point push button at the bottom of the Footage console.
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Move the current-time indicator in the Footage panel to the frame that you lot want to utilize as the Out point of the layer, and click the Ready Out Point button at the bottom of the Footage console.
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To create a layer based on this trimmed footage item, click an Edit button at the bottom of the Footage panel:
Overlay Edit
Creates the layer at the tiptop of the layer stacking order, with the In betoken set at the current time in the Timeline console.
Ripple Insert Edit
Also creates the layer at the top of the layer stacking order, with the In betoken set at the current time in the Timeline panel, but splits all other layers. Newly created split layers are moved afterward in time and so that their In points are at the same time equally the Out signal of the inserted layer.
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Select one or more than layers in the Timeline panel
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Alt-drag (Windows) or Option-elevate (Mac OS) a footage particular from the Project panel onto a selected layer in the Timeline panel.
You can create layers of any solid color and any size (up to 30,000x30,000 pixels). Solid-color layers have solid-color footage items as their sources. Solid-color layers and solid-color footage items are both usually called solids.
Solids work just like whatever other footage item: You can add masks, alter transform properties, and utilize effects to a layer that has a solid as its source footage item. Apply solids to color a background, as the basis of a control layer for a compound upshot, or to create unproblematic graphic images.
Solid-color footage items are automatically stored in the Solids folder in the Projection console.
To learn how to modify solids folder for amend project organisation, come across Enhanced solids binder organization.
Jeff Almasol provides a script on his redefinery website with which y'all can rename the selected solid footage items in the Project panel. You can use this script to, for example, include the pixel dimensions, aspect ratio, and RGB color values in the name.
In Afterward Furnishings CS6 and later on, new solid layers are 17% gray (45/255) so they can contrast with the new default darker user interface brightness
- To create a solid footage item but not create a layer for it in a composition, choose File > Import > Solid.
- To create a solid footage item and create a layer for it in the electric current composition, choose Layer > New > Solid or press Ctrl+Y (Windows) or Control+Y (Mac Bone).
To create a layer that fits the limerick when you create a solid-color layer, choose Make Comp Size.
- To modify settings for the selected solid-color layer or footage particular, cull Layer > Solid Settings.
To employ the changes to all solid-colour layers that apply the footage item, select Affect All Layers That Employ This Solid. If you lot don't select this option, y'all create a footage item, which becomes the source for the selected layer.
Adjustment layers
When yous employ an issue to a layer, the issue applies only to that layer and no others. However, an effect can be independently if you create an adjustment layer for it. Any effects applied to an aligning layer affect all layers below it in the layer stacking guild. An adjustment layer at the bottom of the layer stacking society has no visible result.
Because effects on aligning layers apply to all layers beneath them, they are useful for applying furnishings to many layers at once. In other respects, an aligning layer behaves like other layers; for example, you can utilise keyframes or expressions with any adjustment layer belongings.
A more than authentic description is that the adjustment layer applies the consequence to the composite created from all layers below the adjustment layer in the layer stacking guild. For this reason, applying an effect to an aligning layer improves rendering performance compared with applying the aforementioned effect separately to each of the underlying layers.
If you want to apply an event or transformation to a collection of layers, y'all can precompose the layers and then apply the effect or transformation to the precomposition layer. (Run into Precompose layers.)
Use masks on an aligning layer to apply an effect to just parts of the underlying layers. You can animate masks to follow moving subjects in the underlying layers.
- To create an aligning layer, choose Layer > New > Adjustment Layer, or printing Ctrl+Alt+Y (Windows) or Control+Selection+Y (Mac OS).
- To convert selected layers to adjustment layers, select the Aligning Layer switch for the layers in the Timeline panel or choose Layer > Switches > Aligning Layer.
Yous can deselect the Adjustment Layer switch for a layer to catechumen it to a normal layer.
Online resources nigh adjustment layers
Andrew Kramer provides a video tutorial on his Video Copilot website in which he shows how to use an adjustment layer to utilize an effect to only a brusque elapsing and to merely specific portions of a movie.
Eran Stern provides a video tutorial on the Creative Moo-cow website that demonstrates the use of lights as adjustment layers, to precisely control which layers are affected past which lights.
Lloyd Alvarez provides a script on his After Effects Scripts website that creates an adjustment layer above each selected layer, with each new adjustment layer trimmed to the duration of the selected layer.
When y'all create an Adobe Photoshop file from After Effects, Photoshop starts and creates a PSD file. This PSD file consists of a blank Photoshop layer that has the same dimensions as your composition, with the appropriate title-safety, and action-safe guides. The color bit depth of the PSD file is the same every bit the color bit depth of your After Effects project.
The newly created PSD file is automatically imported into After Furnishings as a footage detail. Any changes that you salvage in Photoshop appear in the footage item in After Effects.
- To create a Photoshop footage item and use information technology as the source for a new layer in the current composition, choose Layer > New > Adobe Photoshop File. The Photoshop layer is added as the summit layer in your composition.
- To create a Photoshop footage item with the settings of the virtually recently open composition, without calculation information technology to a limerick, choose File > New > Adobe Photoshop File.
Source: https://helpx.adobe.com/after-effects/using/creating-layers.html
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